Deck Lab · learn by playing

Your first game, at hand

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1. Set up the game

Two players: compatible decks, 20 life and seven cards. The starting player skips their first draw. To mulligan, shuffle and draw seven; when keeping, put one card on the bottom per mulligan taken.

Usual multiplayer Commander: 100 cards including commanders and 40 life. First mulligan free; later mulligans reduce your hand. The starting player also draws.

2. Follow the turn

StepRemember
BeginningUntap → upkeep → draw.
MainNormally one land per turn. Cast spells when permitted.
CombatAttackers → blockers → damage, with opportunities to respond.
Second mainYou can cast more spells; you do not gain another land play.
End and cleanupEnd effects; normally discard to seven and remove marked damage.

3. Three rules to avoid confusion

4. Commander tracker

My life: __________ Casts of my commander from the command zone: ______

CommanderCombat damage it has dealt me
________________________________________________________
________________________________________________________
________________________________________________________
________________________________________________________

21 combat damage from the same commander makes you lose, even with life remaining. Do not combine different commanders or reset after gaining life. Your own commander can also count. Next tax: {2} per previous cast of that commander from the zone, not per death.